The water got depth (and the dark got a glow)
Last time the sponsors grew faces and the tank learned mood lighting. This stretch went deeper — literally. Almost everything here is about water, light, and atmosphere: you can sculpt the water itself now, see clean through the glass, watch fish melt into the distance, and kill the lights for a glowing bioluminescent night.
Water you can actually sculpt
The water stopped being a fixed blue backdrop and became something you design.
Every tank remembers its own water colour now, so you can recolour one without touching the others. On top of that, the gradient grew a middle stop — Top, Mid, and Deep — so you can bend the water from a bright teal up high, through emerald, down to inky blue at the bottom. (If you don’t touch the middle, it looks exactly like it always did, which was the point — I didn’t want to make the simple case any harder.)
Each stop has its own opacity, too, and this is the part I didn’t expect to love: as you lower the water’s opacity, the room behind the tank starts to show through. Crystal-clear water turns the tank into a window; murky water makes it a veil. And the whole water look now bakes into your saved lighting skins, so a “skin” is a complete mood — light grade and water together — that you can drop onto any tank in a tap.
Fish that know how deep they are
The plants, rocks, and floor already faded into the distance with the water colour, but the fish didn’t — they stayed crisp little sprites stacked on top, which always looked slightly wrong. Now they fade too. A fish gliding to the back softens into the haze and pops back to full colour as it swims forward. It’s a small thing that makes the whole tank suddenly feel like it has space in it instead of being a flat collage. And because it follows your water, a moody dark tank tints the distance to match.
Bioluminescent mode
My showpiece for this update. Set your water nice and dark, then tap Relax to fill the screen with just the tank — and your fish, plants, and stonework light up from within with a soft blue-green glow and a dreamy bloom, like a real bioluminescent scape at night. The darker the water, the stronger the glow. It’s a lean-back-and-watch thing; it stays completely out of the way during normal play.
New content: the Druidic Ruins set
Reed had one more thing for me: hit a Beauty Score of 70 and he opens the Druidic Ruins — eight pieces of mossy, rune-carved celtic stonework.

There’s a celtic archway your fish can weave under, a holed standing stone, a knotwork pillar, a triple menhir cluster, a glowing runed orb, and three stone guardians — a raven, an owl, and a fox — with knotwork that glows softly. They look especially good with the lights down, which is no accident given everything else in this update. They get their own labelled row in the store next to the other themed sets.
A greener floor
The substrate grew a proper grass carpet — dwarf-sagittaria blades, layered and staggered down the floor, tinted in varied greens that fade into the depth haze and sway gently in the current. The planted look got a lot lusher.
Little things that add up
A pile of small wins landed alongside the big stuff. The placeholder bubble-dots are gone, replaced with proper hand-drawn bubbles everywhere — ambient, fish-mouth, and the treasure-chest bubbler. The whole interface finally has a real dark mode, every app and panel and the HUD, and it flips in a single tap now instead of two. Fish pause and hover in place now and then like they’re catching their breath, and the calm, lazy ones do it far more than the energetic, skittish ones. Guppies and Neon Tetras come in a couple of distinct looks now, dealt out evenly so a school has natural variety. There’s a “Showtime” countdown that ticks toward a bonus livestream window, as a little nudge to hop on the stream loop. And tank upgrades are clearer — they spell out which tank they affect and won’t let you buy one that does nothing.
Two fixes I’m glad to be rid of: retiring a fish now frees its spot right away, so you can place a waiting fish immediately instead of the tank pretending it’s still full — and the floor stopped quietly resetting to Sand every single time I opened the Aquascape menu.
What’s next
The tank can be a window, a veil, or a glowing cave now. I think the atmosphere layer is finally where I wanted it — so next I want to give you more reasons to sit and look at it.
Thanks for following along. 🐟